Qt Game Engine (QGE) is a game engine written in C++ and built on top of the amazing Qt framework. It presents a very easy and more importantly, a fun to use interface for creating your own 2d games from a top down or angled (e.g. isometric-like) viewpoint. The game engine is very well written, well documented, and easily extensible.
I’ve written the engine with my top priority being that it is fun to use. For me, building things by plugging a bunch of different parts together and wiring them correctly is insanely fun, so that is how i’ve designed the engine to be.
How to use QGE in your project
If you just want to use the engine to build your own game (not necessarly contribute to the engine codebase itself):
- Copy the
qgefolder to the same directory as your
That’s it! Now you can simply
#include <qge/SomeHeader.h> to use QGE classes. I sincerely hope you enjoy using the game engine as much as I enjoyed making it.
I’ve created some YouTube tutorials on creating a basic game using the engine. That is a great place to start! Next, you may want to check out the example projects in the
QtGameEngine/examples folder. As you’re working on the tutorials/examples, have the documentation open so you can look at the documentation of the various classes you use along your journey.
Currently, I work full time and am a full time master’s student, but I promise to allocate as much free time as I can muster to support the continued development of this engine.
I warmly welcome anyone who would like to contribute to the engine. If you would like to contribute, familiarize yourself with using the game engine first, then head on over to the contribution guidelines page. Additionally, please skim/read the code of conduct, which could honestly be summarized as:
Be kind, classy, and professional.